My recent experimenting on a sampling techniques and sequencing that has to have theory behind the science of ambient and beat making. I am working on a new series of sequenced tracks using this old skool sampling technique of Temp.beat.time(TBT)
The idea is base on Time-Stretch and some of my notes I present them to you that is following mostly music notation and intervals in laying out tracks quickly, on tempo, structuring the beats with time interval on location in a precise way on sequence sound loops and music instruments.
At this moment they are sampled in a way without a logical progression but I am working to forget the THEORY HINDRANCES BASIS. I think approaching music theory can sometimes get you into a random experiments. But this charting will help me to understand in the long run that Live Coding environment I mentioned previously vs. sampling techniques on my MPC are Form.Follow.Function constructing with real analogue sound from a better way to understand your knowledge in music and not formalized by some theory of sound inside a computer. I don’t think digital sound better than analogue sampler and definitely cannot use concept to register sound technique to copy another producer’s flow.
(TBT) is the way a track is approached with the sampling file is being laydown on the track in a sequence, all of them are technical method to arrange the basic sound in your tracks.
I have been using this list of interval to understand more on music notation in both musical standard principle. I think it help to understand a lot of these old instrument and machine in a studio environment without any knowledge from theory is just not the way to do it.
NOTES: Asian Music Intervals completely different to the list above, and to find anything useful in this list are not necessarily what I am trying to illustrates here.